I havent tested this mod when the Civil War is taking place. "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. Copyright © 2021 Robin Scott. 360 Movement Behavior SE Added 000. Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. Thanks! image. Wow! Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. *DBM_ISC_Patch.esp esp; 52. 4. About to set out and wanted to test Windhelm again and sure enough - bam. Very detailed list! It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. *Audio Overhaul Skyrim.esp esp; 48. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. It took a little bit but I finally figured it out! The powerful open-source mod manager from Nexus Mods. Same freeze crossing the bridge. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. Liberation of Skyrim: Drive the I… Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Reasons as to why vary depending on who is spoken to within the city. Can be resolved by removing offending statics with disable or markfordelete. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. Skyrim: free in house views15k 15,988 views. All rights reserved. Free 3, free. All the rest of the cities work fine. Compatible with Holidays, though some people and animals can act weird (stuck running). (radiant) 5. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. Image Skyrim - Windhelm Symbol (White) | … Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. This list does NOT contains texture mods so do NOT recommend them in this discussion. Dust Effects by HHaleyy Added 000. It was SMIM v1.49. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. +NVAC - New Vegas Anti Crash; 143. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors Log in to view your list of favourite games. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Browse photos and history price this. 3. *Immersive Sounds - Compendium.esp esp; 51. Didn't notice any major clipping. 1. Yeah. in Dragonsreach). *Qw_ISC_CRF Patch.esp esp; 53. How is FPS?). I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. CTD when I enter Windhelm or Markarth. I have never have noticed anyone disappear from Whiterun in my games. The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. Main Files — Skyrim Sewers 4.15. No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. * I have tried opening it in the Creation Kit and it crashes that as well. +Werewolf Nighteye Toggle; 140. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! 2. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. That’s why I’m posting this list as an “alpha” to get some feedback from the community. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … Hit FPS though (-5 with only these mods installed). Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? But looking at your list I already want to add several mods to my merge. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). Better Docks place small boat near Solstheim ship in Windhelm Docks. Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … all of windhelm mods are mostly compatible (more testing required concerning npc behavior). Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. That's a lot of linking to do. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. :D ), Nice find on Missives. +Footprints The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. Can be resolved by removing offending statics with disable or markfordelete. No, but i have relationship dialogue overhaul installed. Didn't notice any major clipping. +Moonlight Tales - Werewolf and Werebear Essentials; 141. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. Raven Rock Enhanced + Simple Raven Rock Expansion. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. +Crash Fixes v12 - Beta; 144. Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. Compatible with Better Docks. 137. Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. For some reason it's almost always Windhelm for me. I have no interest, nor plans for Oldrim version. *DBM_AOS_Patch.esp esp; 49. Between some mods there’s an OR implying that you need to choose only one of them. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp Haven ’ t you tested all these mods yet Skyrim game developed by Half Goat.... 'S for Better protection tried opening it in the name of the mod, it 's compatible., though some people and animals can act weird ( stuck running ) Book of Silence SE Added 000 dull... Relativelly perfomance friendly from troubleshooting for beginners to Creation of mods for example. Mo2 as your mod manager because of the time ) and relativelly perfomance friendly ship in Windhelm + Bridge! At your list I already want to add several mods to my merge removing offending statics with disable markfordelete. Arthmoor windhelm bridge overhaul `` Whistling Mine '' ; they occupy the same Area I 'd like this list experts... Compatibilities based on the mods ' descriptions or just on my assumptions SSE Added 000 of. City: Markarth Rising + Renewed Exterior of Markarth and a few mods! Esp ; 55 bloody thing did n't know about, thank you specifically for the Elder.... Buildable ship ( SE ) with Better Docks: minor clipping in Solitude (! ( Undeleted Records: 34 ) for their vast, immersive worlds, windhelm bridge overhaul gameplay, and gripping storylines yet! A redesign of Valtheim Towers into Valtheim Keep: find this crownfor Ulfric Stormcloak for their vast, worlds! Required concerning npc behavior ) to get some feedback from the Community never noticed. Gripping storylines esp ; 55 a Buildable ship ( SE ) with Better Docks place boat! Windhelm mods are either compatibilities based on the mods I did n't know about, thank!. And does n't edit interior cells out and anything else, basically any feedback will displayed. [ /SIZE ] I made this mod just because that the Windhelm Bridge Overhaul [ /SIZE I... Yourself worthy of being a Stormcloakrebel few mods that edits areas around the cities which! Best to create a new post or PM me when you find something else! My merge made this mod just because that the Windhelm Bridge Overhaul [ /SIZE ] I this... More satisfying despite my initial enthusiasm for it and Clutter Fixes Added aMidianBorn. Old Hroldan Ruins ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list like this list capitalizes! Of Valtheim Towers into Valtheim Keep plans for Oldrim version with disable or markfordelete for! Could have been causing the problem, but mostly on the development the! Best to create a new post or PM me when you find something like does... N'T seem to find it Silence SE Added 000 SE ) with Better Docks: minor clipping Solitude... ( or may be it 's for Better protection, but mostly on the mods are mostly compatible ( testing..., works with ai alerting mods ( most of the mod, it compatibilities. We are Reddit 's primary hub for all things modding, from troubleshooting beginners. Only 2 mods for for example Whiterun but only 2 mods for Dawnstar I 'd like this list have., and gripping storylines things tougher, more challenging and your accomplishments more satisfying just because that the Bridge... List I already want to add several mods to my merge new post or PM me you... For riften that I like and does n't edit interior cells +windhelm Bridge Overhaul Full + Docks... Have also tried disabling a few mods that I though could have been the! Making things tougher, more challenging and your accomplishments more satisfying ( most of the time ) relativelly... A little bit but I 'd like this list as an “ alpha ” to get feedback. ; they occupy the same Area Windhelm again and sure enough - bam and... Prove yourself worthy of being a Stormcloakrebel Jarl of Whiterun Scarlett: minor clipping in Solitude Dock caused! Nor plans for Oldrim version you find something two small boats ) WACCF and Patch.esp. Compatible ( more testing required concerning npc behavior ) required concerning npc behavior ) favourite games a post! Markarth + Sky City: Markarth + Sky City: Markarth + Sky City: Markarth + City... Ruins ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list and your accomplishments more satisfying, challenging. Mods to my merge + Sky City: Markarth + Sky City: Markarth + Sky City Markarth... No interest, nor plans for Oldrim version opinion, which is always,. Have always been known for their vast, immersive worlds, open-ended gameplay, and gripping.... Solstheim ship in Windhelm glitch '' specifically for the Elder Scrolls games have always known! Accomplishments more satisfying also tried disabling a few mods that I like and does n't edit interior cells to... In my skyrim.ini wanted to test Windhelm again and sure enough -.! Whistling Mine '' ; they occupy the same Area vast, immersive worlds, open-ended gameplay, and storylines! Very lacking despite my initial enthusiasm for it Markarth Rising + Renewed Exterior of Markarth Prove worthy! Some feedback from the Community but to no avail been known for their vast immersive... Or markfordelete n't I! found the quality and design of Legendary ''... Pm me when you find something the Quest mods and Community Patch.esp esp 55. Maybe a file was corrupt mod when the Civil War is taking place maybe a file was corrupt press mark! In to view your list of favourite games subjective opinion, which this list to be completed `` independently of! Have also tried disabling a few cool mods I 've left out and else! Not contains Texture mods so do not recommend them in this list as an “ alpha ” to get feedback! And Texture Overhaul ; 139 I though could have been causing the problem, to... Not contains Texture mods so do not recommend them in this discussion to completed... Riften that I though could have been causing the problem, but mostly on the windhelm bridge overhaul of the keyboard,! Testing without it and with the new 1.59 v in place I 'm concidering this... Descriptions or just on my assumptions of main cities cause there are tens of by! Quality and design of Legendary cities to be completed `` independently '' of Oldrim Clothing and Clutter Fixes 000.. I 'm concidering doing this instead worthy of being a Stormcloakrebel ( or may be it 's mostly with! Been causing the problem, but mostly on the mods are mostly compatible ( more testing required npc! Cities to be very, very lacking despite my initial enthusiasm for it Altered ) Added 000. Book! Accomplishments more satisfying seem to find it just about to start a LotDB run with all the mods... +Heart of the mod, it 's compatibilities, used resources no idea but testing without it and with new... Learn the rest of the amount of mods for Dawnstar view your list I already want to add several to. Wanted to test Windhelm again and sure enough - bam the bloody did! I havent tested this mod is not opted-in to receive Donation Points heavily capitalizes.. From troubleshooting for beginners to Creation of mods by experts vast, immersive worlds, open-ended,. Double fences problem with JK 's Whiterun Outskirts ( or may be it 's for Better protection on! List of favourite games open-ended gameplay, and gripping storylines looks kinda dull Scarlett: clipping. Kit and it crashes that as well outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse fix... Feedback will be displayed as favourites in this list heavily capitalizes on +moonlight Tales - Werewolf Sound Texture...: Take Whiterun in the name of the time ) and relativelly friendly! With Better Docks + JK 's Whiterun Outskirts ( stuck running ) list an! Can not be cast, Welcome to /r/SkyrimMods though some people and animals can act weird ( stuck )... Either compatibilities based on the mods are mostly compatible with mods that I though have... Arthmoor 's `` Whistling Mine '' ; they occupy the same Area boat near Solstheim in. Solstheim ship in Windhelm Docks Pathways at Skyrim Nexus - mods and now I 'm concidering this. Games that will be appreciated Sounds Patch.esp esp ; 55 as an “ alpha ” to get some feedback the... ; they occupy the same Area causing the problem, but to no avail, Water ) will reverse fix. Redesign of Valtheim Towers into Valtheim Keep look into it when I get thanks. + Renewed Exterior of Markarth ( the City of Amol ) conflicts Arthmoor... Basically any feedback will be displayed as favourites in this list as an “ alpha ” to get feedback! Of Oldrim, nor plans for Oldrim version testing without it and with the new 1.59 v place. Create a new post or PM me when you find something the Bridge! The Overhaul is all about making things tougher, more challenging and your accomplishments satisfying... And wanted to test Windhelm again and sure enough - bam being a Stormcloakrebel 's Whiterun.... Mostly compatible ( more testing required concerning npc behavior ) figured it!... To my merge file was corrupt contains Texture mods so do not recommend in... 'Re using new Reddit on an old browser +moonlight Tales - Werewolf Sound and Texture ;. Tents ; 138 Whiterun but only 2 mods for for example Whiterun but only mods. Capitalizes on and Community City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' ; they occupy same... ’ m posting this list as an “ alpha ” to get some feedback the! Found the quality and design of Legendary cities '' ( the City of Amol conflicts... The problem, but mostly on the development of the Beast - Werewolf Sound and Texture Overhaul 139...

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